PixelDepth shader release
With some delay, I have taken it upon myself to release a shader a month. [EDIT: Due to my time being consumed by other projects/life, I haven't had time to release more shaders. On the plus side, some other projects are coming along great and will see a release shortly.]
The first thing I’ll be releasing will be my PixelDepth shader.
Basically, this shader will increase pixelation as the depth increases. It can be a great effect for a retro 8-bit graphical look, and is light on both processing and memory.
While the image doesn’t quite do the effect justice, I’m stuck using this until I find time to build a simple demo framework for my post processing effects.
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mnicrash's Dev Blog
Tags: C#, HLSL, Truevision 3D