Release: Praecantatio, a plugin for craftbukkit
I just released a plugin for Minecraft servers running craftbukkit that I have been working on for the past week, that allows you to cast spells by saying them. For more info refer to the official thread on the bukkit forums.
Praecantatio v1.2 - 36.81 kB
Praecantatio is a magic plugin for craftbukkit for Minecraft. Refer to the official thread at the bukkit forums for more info: http://forums.bukkit.org/threads/fun-rpg-praecantatio-v1-0-a-magic-plugin-based-on-incantatio.24959/.
Praecantatio source code v1.2 - 40.3 kB
This is the source code for praecantatio.
Praecantatio is a magic plugin for craftbukkit for Minecraft. Refer to the official thread at the bukkit forums for more info: http://forums.bukkit.org/threads/fun-rpg-praecantatio-v1-0-a-magic-plugin-based-on-incantatio.24959/.
Release: ps2clmon
I recently installed Simple Media System on my PS2. After struggling a bit to get it working right, I found that none of the existing streaming tools worked correctly on my PC. And since I’m running Windows 7, a SMB share is out of the question, since SMS can’t find them.
So I coded up this handy app to monitor a device and a program, and only launch the program if the device comes online, and close it after it goes offline.
Read the rest of this entry »
Release: btcnfgen
Recently, I came across the need to edit PSP custom firmware (5.50 GEN) flash to include my own prx modules. Because I needed them to be loaded always in any section, I couldn’t simply use the seplugins folder’s functionality.
Searching the internet, I found many tools to extract/build binary pspbtcnf files… except none of them would work, not the ones on PC and not the ones on the PSP itself. The available tools usually extracted fine but when rebuilding them, even unchanged, they would simply lock up my PSP on boot. One even made files that made no sense on the Windows port of it. The Linux version produced files that seemed fine, but failed to run on actual hardware.
So I was left with the only other option: code a working alternative. After 3 days of reverse engineering and debugging in my spare time, I present to you btcnfgen, including the full C# source code. There are both Windows version and Linux versions available, the Windows version will need the .NET 3.5 framework, the Linux version has the Mono libraries statically linked and should work as is, and the Mono version should work on both platforms, provided the Mono framework is installed.
Read the rest of this entry »
PixelDepth shader release
With some delay, I have taken it upon myself to release a shader a month. [EDIT: Due to my time being consumed by other projects/life, I haven't had time to release more shaders. On the plus side, some other projects are coming along great and will see a release shortly.]
The first thing I’ll be releasing will be my PixelDepth shader.
Basically, this shader will increase pixelation as the depth increases. It can be a great effect for a retro 8-bit graphical look, and is light on both processing and memory.
While the image doesn’t quite do the effect justice, I’m stuck using this until I find time to build a simple demo framework for my post processing effects.
![]()
Custom DFI NFII Ultra Infinity BIOS
A few weeks back, I was resurrecting some old PC components to create a file/torrent server. After checking all the components, replacing the CPU & the RAM, I had a fully functional system.
However, when I added a few terabyte HD’s I found the embedded SiI3114 controller wasn’t so happy with them; The system hung at the controller’s BIOS drive detection.
After a bit of Google-ing I found it could be solved with a simple BIOS update. Phew, saved right? Guess again…
Apparently, the latest BIOS update was only for PCI cards using the SiI3114 chip. The embedded chips have their BIOS integrated into the system’s BIOS. Checking DFI’s support site, it seemed I already had the latest system BIOS.
So I was left with only one option: assemble my own BIOS.
10.07.14Welcome
Welcome to version 2.0 of my blog! I’m finally (mostly) satisfied with the CSS and functionality, so now I’ll be mostly adding content. Still don’t like the sidebar though, but at the moment I’m not sure how I’m going to change it.
I’ll be using this blog to report about my personal projects, application coding progress & releases, code tips & snippets. If you’re interested in game programming, C#, XNA or HLSL you might want to keep an eye (or a RSS reader) on the site. You can also follow my twitter, any new posts will automatically be linked there.
Last but not least, I will soon be releasing the full source code to all my HLSL shaders. So check in soon for some HDR, deferred rendering, spotlight projections, shadows, god rays & more!
mnicrash's Dev Blog
Tags: Bukkit, Minecraft, Praecantatio